Complete unit rankings for 2026. Units are evaluated based on DPS, utility, cost-efficiency, and viability in Nightmare mode and Endless runs.
The current meta heavily favors units with dual-utility: devastating AoE damage combined with crowd-control effects like Time Stop or slowing. Pure single-target damage experiences diminishing returns against high-health swarm mechanics.
Absolute best units in the game. Required for Nightmare modes and infinite scaling. Feature extreme DPS, essential utility, or game-breaking synergies.
Astro Juggernaut: Mandatory for extreme late-game DPS. Unique mathematical scaling to melt high-health bosses like the Awakened Creator in Nightmare Mode.
Colossal Clockman / Future Large Clockman: Vital for global time manipulation - stopping enemy movement and canceling boss stunning animations.
Alliance DJ / DJ Woman: Provide drastic percentage-based placement and upgrade cost reductions (up to 25%), making endgame units mathematically affordable.
THE CREATOR / The Strongest Camera: Area denial with overwhelming base damage and unique spawning capabilities acting as a secondary defense wall.
Exceptional units offering massive DPS or utility. Form the core of standard progression loadouts with excellent cost-to-performance ratios.
Secret Agent: Dual-purpose unit - 25% global price reduction + converts enemy units with up to 20,000 HP every 0.5 seconds at Level 4. Functions as both economic deflator and endgame crowd-control apex predator.
Glitch Cameraman: 500 DPS at only $8,000 cost with 5% Speed Boost. Exceptional mid-game efficiency.
Large Laser Cameraman (LLC): $10,000 for 650 DPS with 15m AoE, Hidden and Air detection. Provides high DPS, area damage, and dual detection capabilities.
Highly reliable units that excel in specific niches, early-game waves, or secondary support roles. Essential for progression before reaching S+ tier investments.
Uncle Camera: Only $470 for 240-320 actual DPS (accounting for 15m explosion AoE). An "Optimal Starter" flagged by efficiency analysis.
Dancing Camera: Essential farming unit. At Level 5, generates $3,000 per wave. Critical for modes with high wave counts.
Upgraded Knife Speakerguy: $250 for 46.66 DPS (0.1867 DPS/Cost ratio) - mathematically efficient for opening waves where capital is constrained.
Serviceable units for early progression and low-level farming. Rapidly outscaled in advanced chapters but viable in Story mode and early game.
Weaker units that fail to justify their placement cost or slot limitation. Lack essential utility like AoE, hidden detection, or air detection for serious content.
The absolute weakest units in the game. Offer virtually zero strategic value outside of the game's initial tutorial phases.
Event-specific units designed for comedic effect with exaggerated or useless stats. Not viable for serious gameplay.
COLOSSAL CLOCKMAN: Costs $15 to place, has a negative resistance of -5, deals only 5 damage with a devastating 15-second cooldown. Despite large 250m range and innate hidden/air detections, its functional DPS is effectively zero. Cannot be upgraded past Level 0.
These units are inventory clutter intended purely for comedic effect. The Loadout Optimizer will strictly blacklist these units from serious composition recommendations.
| Faction | Best Units | Primary Strength |
|---|---|---|
| 📷 Camera | Astro Juggernaut, Uncle Cameraman, Glitch Cameraman | Long-range precision, rapid-fire suppression |
| 🔊 Speaker | Ultimate Speakerman, Dark Speaker, Alliance DJ | Physical crowd control, knockback, area denial |
| 📺 TV | Ultimate TV Man, Upgraded TV Titan, TV Titan | Melee superiority, screen radiation damage |
| ⏰ Clock | Colossal Clockman, Future Large Clockman, Timer Clockman | Temporal manipulation, time stop, attack speed boost |
| 🚀 Astro | Astro Juggernaut, Mini Astro Juggernaut | Extreme late-game DPS, infinite scaling |
| ❓ Exclusive | Secret Agent, THE CREATOR, SECOND In Command | ARG mechanics, unique abilities, high value |